As we said, we want to make a boring tower defence, but with a twist! (like all tower defence basically :p).
The were some very good ideas on the pad, and we mostly settled on @fry-'s one:
Twist: It's maybe a bit egoistic, but I like my idea the most :P Enemies that break through 'infect' a tower (the one first in the line) and make additional enemies spawn. Infection will take like 60sec or so before the tower gets back to normal.
If we all agree with this gameplay element (I find it pretty cool personally :p), we need to discuss its implication both on the logic and graphics:
- What happens when an enemy reaches the "base"? How to chose the tower that would get infected, how look would it be infected and how would it behave (mob spawner? how many enemies/min, how strong, etc.)
- What would show visually that the tower is infected? Particle effect, specific sprite, etc.?
As we said, we want to make a boring tower defence, but with a twist! (like all tower defence basically :p).
The were some very good ideas on the pad, and we mostly settled on @fry-'s one:
If we all agree with this gameplay element (I find it pretty cool personally :p), we need to discuss its implication both on the logic and graphics: