Editing textures like 1025x1024 BC1 for Xenoblade 2 causes the mipmap data in game to have shifting black lines, indicating an incorrect mip offset or size. image_dds and tegra_swizzle support odd dimensions already. It's not clear if this is a bug in xc3_lib or not supported by the game itself.
Editing textures like 1025x1024 BC1 for Xenoblade 2 causes the mipmap data in game to have shifting black lines, indicating an incorrect mip offset or size. image_dds and tegra_swizzle support odd dimensions already. It's not clear if this is a bug in xc3_lib or not supported by the game itself.