Compute Function(illuminationMapForLIME): writes texture (inTexture[0]) whose usage (0x01) doesn't specify MTLTextureUsageShaderWrite (0x02)' Xcode ver: 10.2.1
Compute Function(illuminationMapForLIME): writes texture (inTexture[0]) whose usage (0x01) doesn't specify MTLTextureUsageShaderWrite (0x02)'
Xcode ver: 10.2.1