-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrender.go
More file actions
178 lines (160 loc) · 4.42 KB
/
Copy pathrender.go
File metadata and controls
178 lines (160 loc) · 4.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
package main
import (
output "GoConsoleBT/output"
direct "github.com/buger/goterm"
"math"
"sort"
"strconv"
"time"
)
type Renderable interface {
GetXY() Point
GetSprite() Spriteer
}
type ZIndexed interface {
GetZIndex() int
//todo updateZIndexCb
}
type Renderer interface {
Add(object Renderable)
Remove(object Renderable)
Execute(timeLeft time.Duration)
SetOffset(x, y int)
NeedCompact() bool
Compact()
Free()
}
var minFps float64 = math.MaxFloat64
var maxFps float64 = 0
type Render struct {
defaultZIndex int
defaultQueueSize int
zIndex []int
needReorder bool
zQueue map[int][]Renderable
output output.ConsoleOutput
UIDraw bool
offsetX, offsetY int
total, empty int64
}
func (receiver *Render) Add(object Renderable) {
var zIndex int
if zObject, ok := object.(ZIndexed); ok {
zIndex = zObject.GetZIndex()
} else {
zIndex = receiver.defaultZIndex
}
if receiver.zQueue[zIndex] == nil {
receiver.zQueue[zIndex] = make([]Renderable, 0, receiver.defaultQueueSize)
receiver.zIndex = append(receiver.zIndex, zIndex)
receiver.needReorder = true
}
receiver.zQueue[zIndex] = append(receiver.zQueue[zIndex], object)
receiver.total++
}
func (receiver *Render) Remove(object Renderable) {
var zIndex int
if zObject, ok := object.(ZIndexed); ok {
zIndex = zObject.GetZIndex()
} else {
zIndex = receiver.defaultZIndex
}
for indx, candidate := range receiver.zQueue[zIndex] {
if object == candidate {
receiver.zQueue[zIndex][indx] = nil
receiver.empty++
}
}
}
func (receiver *Render) Compact() {
i, j := 0, 0
receiver.total = 0
receiver.empty = 0
for _, zIndex := range receiver.zIndex {
i, j = 0, 0
for i < len(receiver.zQueue[zIndex]) {
if receiver.zQueue[zIndex][i] == nil {
//
} else {
receiver.zQueue[zIndex][j] = receiver.zQueue[zIndex][i]
j++
}
i++
}
receiver.zQueue[zIndex] = receiver.zQueue[zIndex][0:j]
receiver.total += int64(len(receiver.zQueue[zIndex]))
}
receiver.empty = 0
}
func (receiver *Render) NeedCompact() bool {
return receiver.total > 100 && receiver.empty > 0 && receiver.total/receiver.empty < 2
}
func (receiver *Render) Execute(timeLeft time.Duration) {
if receiver.needReorder {
sort.Ints(receiver.zIndex)
receiver.needReorder = false
}
receiver.output.Clear()
for _, zIndex := range receiver.zIndex {
for _, object := range receiver.zQueue[zIndex] {
if object == nil {
continue
}
sprite := object.GetSprite()
info := sprite.GetInfo()
x, y := receiver.translateXY(object.GetXY(), info.isAbsolute)
receiver.draw(sprite, x, y, info.Size.W, info.Size.H)
if DEBUG_SHOW_ID {
if oi, ok := object.(ObjectInterface); ok {
receiver.output.Print(receiver.output.MoveTo(" "+receiver.output.Color(strconv.Itoa(int(oi.GetAttr().ID)), direct.CYAN)+" ", x, y))
}
}
if DEBUG_SHOW_AI_BEHAVIOR {
if oi, ok := object.(*Unit); ok && oi.GetAttr().AI {
receiver.output.Print(receiver.output.MoveTo(" "+receiver.output.Color(oi.Control.(*BehaviorControl).Behavior.Name(), direct.CYAN)+" ", x, y+1))
}
}
}
}
receiver.output.MoveCursor(0, 0)
receiver.output.Flush()
}
func (receiver *Render) SetOffset(x, y int) {
receiver.offsetX = x
receiver.offsetY = y
}
func (receiver *Render) Free() {
receiver.output.CursorVisibility(true)
receiver.zQueue = make(map[int][]Renderable)
}
func (receiver *Render) translateXY(pos Point, absolute bool) (int, int) {
if absolute {
return int(math.Round(pos.X)), int(math.Round(pos.Y))
} else {
return int(math.Round(pos.X)) + receiver.offsetX, int(math.Round(pos.Y)) + receiver.offsetY
}
}
func (receiver *Render) draw(sprite Spriteer, x, y, w, h int) {
if compose, ok := sprite.(*Composition); ok { //bypass composition position and size bugs (absolute render)
for _, frame := range compose.frames {
frameWh := frame.GetInfo().Size
receiver.output.PrintSprite(frame.Spriteer, x+frame.offsetX, y+frame.offsetY, frameWh.W, frameWh.H)
}
} else {
receiver.output.PrintSprite(sprite, x, y, w, h)
}
}
func NewRenderZIndex(queueSize int) (*Render, error) {
backend, _ := output.NewConsoleOutputLine()
backend.CursorVisibility(false)
backend.ClipMode(output.CLIP_MODE_RB)
return &Render{
zIndex: make([]int, 0, 5),
zQueue: make(map[int][]Renderable),
needReorder: false,
defaultQueueSize: queueSize,
output: backend,
UIDraw: false,
defaultZIndex: 100,
}, nil
}