Skip to content

NPC entities misplaced far away from original position in Linux? #366

Description

@ak47toh

Does Linux dedicated server had it such that NPCs spawning position will be misplaced far away from its original entity origin?

In The Final Expedition's bm_expedition_part4, when using Windows listen server. These 3 Vorts (npc_xort) are placed correctly as its should be:

Image

However, when using Linux dedicated server, the 3 Vorts are so misplaced far away from their original position, leading to 2 of them starts spawning out from the island and fell out:

Image

Are there some of invisible collisions thing applied to these NPCs at Linux? Can anyone help replicate this issue? The Final Expedition is already released in master Sourcecoop Github file.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions