Does Linux dedicated server had it such that NPCs spawning position will be misplaced far away from its original entity origin?
In The Final Expedition's bm_expedition_part4, when using Windows listen server. These 3 Vorts (npc_xort) are placed correctly as its should be:
However, when using Linux dedicated server, the 3 Vorts are so misplaced far away from their original position, leading to 2 of them starts spawning out from the island and fell out:
Are there some of invisible collisions thing applied to these NPCs at Linux? Can anyone help replicate this issue? The Final Expedition is already released in master Sourcecoop Github file.
Does Linux dedicated server had it such that NPCs spawning position will be misplaced far away from its original entity origin?
In The Final Expedition's bm_expedition_part4, when using Windows listen server. These 3 Vorts (npc_xort) are placed correctly as its should be:
However, when using Linux dedicated server, the 3 Vorts are so misplaced far away from their original position, leading to 2 of them starts spawning out from the island and fell out:
Are there some of invisible collisions thing applied to these NPCs at Linux? Can anyone help replicate this issue? The Final Expedition is already released in master Sourcecoop Github file.