Either a ParticleSystem entity with its tag component
or maybe attach a ParticleComponent to any entity to create a particle system on the fly. then emit from the server. this could be also attached to other entities? -> maybe before doing that introduce an attachment system (parent/children)
Either a ParticleSystem entity with its tag component
or maybe attach a ParticleComponent to any entity to create a particle system on the fly. then emit from the server. this could be also attached to other entities? -> maybe before doing that introduce an attachment system (parent/children)