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<Project Sdk="Microsoft.NET.Sdk">
<!--Build-->
<PropertyGroup>
<!--When changing target frameworks, make sure to update:
- Class: Anvil.Internal.Assemblies.TargetFrameworks
- ci.yml: BINARY_PATH
- global.json
- .devcontainer/devcontainer.json
-->
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<SourceControlInformationFeatureSupported>true</SourceControlInformationFeatureSupported>
<EnableDynamicLoading>true</EnableDynamicLoading>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<NoWarn>1591</NoWarn>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
<RootNamespace>Anvil</RootNamespace>
</PropertyGroup>
<!--Package-->
<PropertyGroup>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageId>$(AssemblyName)</PackageId>
<Authors>NWN.NET</Authors>
<RepositoryUrl>https://github.com/nwn-dotnet/Anvil</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<Description>
Anvil is a C# framework for building behaviours and adding new functionalty to Neverwinter Nights: Enhanced Edition. The library allows server owners and builders to create simple behaviours, while giving plugin developers the option to implement complex systems or modify existing hardcoded rules.
API Reference/Documentation - https://nwn-dotnet.github.io/Anvil/
GitHub, Issues and Discussions - https://github.com/nwn-dotnet/Anvil
Discord, Latest News, Help and Support - https://discord.gg/gKt495UBgS
</Description>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageTags>Neverwinter Nights;NWN;</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
</PropertyGroup>
<!--Debug/Source Link-->
<PropertyGroup>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<EmbedUntrackedSources>true</EmbedUntrackedSources>
<PublishRepositoryUrl>true</PublishRepositoryUrl>
<IncludeSymbols>true</IncludeSymbols>
<DebugSymbols>true</DebugSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Reflection.MetadataLoadContext" Version="10.0.7" />
<PackageReference Include="LightInject" Version="6.6.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="NLog" Version="5.4.0" />
<PackageReference Include="Paket.Core" Version="8.0.3" PrivateAssets="all" />
<PackageReference Include="NWN.Core" Version="8193.37.4" PrivateAssets="compile" />
<PackageReference Include="NWN.Native" Version="8193.37.4" PrivateAssets="compile" />
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="1.1.1" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="/" />
<EmbeddedResource Update="Properties\HomeResources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>HomeResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<Compile Update="Properties\HomeResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>HomeResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<Target Name="SetSourceRevisionId" BeforeTargets="InitializeSourceControlInformation">
<Exec Command="git describe --long --always --dirty --exclude=* --abbrev=8" ConsoleToMSBuild="True" IgnoreExitCode="False">
<Output PropertyName="SourceRevisionId" TaskParameter="ConsoleOutput" />
</Exec>
</Target>
</Project>