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I’m a solo open-source developer with a strong focus on rhythm games and the tooling around them. My main project is Companella, a companion and automation tool built to support rhythm game workflows, creators, and power users. Alongside it, I develop c4tx, my own rhythm game, where performance, precision, and low-level control matter more than anything else.
I care about clean architecture, long-term maintainability, and building tools that solve real problems instead of chasing trends. Sponsorship directly funds development time, infrastructure, and the continued evolution of these projects, keeping them free, open, and actively maintained.
Featured work
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Leinadix/companella
osu!mania companion program made to enhance song-selection and mapping experiences!
C# 17