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.gitignore

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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch

.vscode/extensions.json

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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}

.vscode/settings.json

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{
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"files.associations": {
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"string": "cpp"
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}
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}

README.md

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# PD-Camera project
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PD-Camera is an unofficial, experimental accessory for Panic's [Playdate](https://play.date) handheld console, which as the name hopefully suggests allows the device to record pictures as well as animated gifs, in whopping 1-bit color and QVGA (320x240) resolution. Kind of like the [1998 accessory for that other monochrome handheld device](https://en.wikipedia.org/wiki/Game_Boy_Camera).
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For more context on how this project came along, you can find its devlog [on Playdate's Dev forum](https://devforum.play.date/t/playdate-oneil-camera/11043/28).
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This repository contains the hardware and firmware of the PD-Camera accessory. The source for the companion app that runs on the Playdate itself _will eventually_ be found [here](https://github.com/t0mg/pd-camera).
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## Hardware
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The project is based on a Teensy 4.1 microcontroller that acts as a USB host to the Playdate and communicates with it over serial, including evaluating payloads in the Lua runtime (see [here](https://github.com/jaames/playdate-reverse-engineering/blob/main/usb/usb.md) for more details). The Teensy is also connected to an OV7670 camera module via its CMOS Sensor Interface (CSI) built into the IMXRT1062 MPU and using [this dedicated library](https://github.com/mjborgerson/OV7670).
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A LiPo battery, custom PCB and a custom 3d-printable case complete the assembly (gerber and stl files _will eventually be_ provided in this repository).
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For assembly instructions, hop over to the [hardware folder](/hardware/).
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## Firmware
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The qucickest way to get started is to use the [Teensy loader application](https://www.pjrc.com/teensy/loader.html) to flash a prebuilt firmware.hex file from this repository's releases. Or read on to build your own.
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### Building
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This project uses [PlatformIO](https://platformio.org/) to manage dependencies and build toolchain, see [platformio.ini](platformio.ini).
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The source code comprises a single, messy, [main.cpp](src/main.cpp) file. It relies the following libraries:
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- [USBHost_t36](https://github.com/PaulStoffregen/USBHost_t36) by [PaulStoffregen](https://github.com/PaulStoffregen)
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- [OV7670](https://github.com/mjborgerson/OV7670) by [mjborgerson](https://github.com/mjborgerson)
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- [dithering_halftoning](https://github.com/deeptronix/dithering_halftoning) by [deeptronix](https://github.com/deeptronix)
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----
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Playdate is © [Panic Inc.](https://panic.com/) - this project isn't affiliated with or endorsed by them in any way (just like [that one](https://github.com/jaames/playdate-reverse-engineering))

hardware/README.md

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[WIP] This folder will regroup all files and instruction necessary to build the PD-Camera accessory.

include/README

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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

lib/README

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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html

lua/README.md

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This folder contains the Lua source files for the 2 functions that are hardcoded as bytecode in [main.cpp](../src/main.cpp), in order for the Teensy to evaluate payloads over serial in the Playdate's lua runtime (see [here](https://github.com/jaames/playdate-reverse-engineering/blob/main/usb/usb.md#eval) for details).
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To generate tye bytecode:
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1) write lua function calls in a separate lua file (see [lua](/lua) folder). Add padding to make room for the data you'll need to transmit.
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2) compile the files to `.pdz` using Playdate SDK's `pdc`
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3) extract `.luac` with [this Python script](https://raw.githubusercontent.com/jaames/playdate-reverse-engineering/main/tools/pdz.py)
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e.g `python pdz.py main.pdx\processMessage.pdz .`
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4) convert `.luac` to C byte array with [this tool](https://notisrac.github.io/FileToCArray/)
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5) paste into C source code and replace the padding with custom data (see [main.cpp](../src/main.cpp))

lua/source/processImage.lua

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_cameraImage("000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000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lua/source/processStatus.lua

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_cameraStatus("1")

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