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Copy pathvite.config.ts
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72 lines (70 loc) · 2.56 KB
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import { defineConfig } from 'vite'
import path from 'node:path'
import electron from 'vite-plugin-electron/simple'
import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite'
import { nodePolyfills } from 'vite-plugin-node-polyfills'
// Native modules that need to be externalized for proper runtime loading
// Fix for #137: global-mouse-events not loading on Windows
const nativeModules = ['global-mouse-events', 'node-macos-cursor', 'node-win-cursor', 'x11']
// https://vitejs.dev/config/
export default defineConfig({
base: './',
plugins: [
tailwindcss(),
react(),
electron({
main: {
// Shortcut of `build.lib.entry`.
entry: 'electron/main/index.ts',
// Fix for ESM/CommonJS issue on macOS (#138, #131)
// Output as .cjs to avoid "exports is not defined" error
// when package.json has "type": "module"
vite: {
build: {
outDir: 'dist-electron',
lib: {
entry: 'electron/main/index.ts',
formats: ['cjs'],
fileName: () => 'index.cjs',
},
rollupOptions: {
output: {
format: 'cjs',
entryFileNames: '[name].cjs',
},
// Fix for #137: Externalize native modules
// These modules need to be loaded at runtime, not bundled
external: nativeModules,
},
},
},
},
preload: {
// Shortcut of `build.rollupOptions.input`.
// Preload scripts may contain Web assets, so use the `build.rollupOptions.input` instead `build.lib.entry`.
input: path.join(__dirname, 'electron/preload.ts'),
// Fix for ESM/CommonJS issue on macOS (#138, #131)
vite: {
build: {
outDir: 'dist-electron',
rollupOptions: {
output: {
format: 'cjs',
entryFileNames: '[name].cjs',
},
},
},
},
},
// Ployfill the Electron and Node.js API for Renderer process.
// If you want use Node.js in Renderer process, the `nodeIntegration` needs to be enabled in the Main process.
// See 👉 https://github.com/electron-vite/vite-plugin-electron-renderer
// renderer: process.env.NODE_ENV === 'test'
// https://github.com/electron-vite/vite-plugin-electron-renderer/issues/78#issuecomment-2053600808
// ? undefined
// : {},
}),
nodePolyfills(), // this is necessary to avoid "Buffer is not defined issue"
],
})