You are the sample, hurtling through the collider. Dodge contamination, amplify your lab tech, hold to the readout. A BioKEA game.
Status: private beta. Public release pending.
The arena is a collider chamber and you're the sample being run through it. Weapons are real lab kit — PCR for amplification, centrifuge for control, CRISPR for precision edits, antibody for targeting — and upgrades branch into three lineages (Amplify / Contain / Edit) that mirror how working biologists actually compose a protocol. It's a bullet-heaven survival run with the vocabulary of a wet lab, part of BioKEA's effort to make modern biology feel native to anyone who can dodge.
- Normal run — single 8-minute survival, ending in a prion-boss readout.
- Daily — one seeded run per day, share the result.
- Boss Arena — unlocked after your first win; pick a boss and chase a best time.
- Endless — survive as long as you can; the run records your longest readout.
- Move — WASD or arrow keys.
- Fire — automatic, targets the nearest contaminant.
- Level-up pick —
1,2, or3(or click the card). - Mute — corner toggle.
- React 18 + TypeScript + Vite
- Custom 2D canvas engine (no game framework —
update/renderloop insrc/game/) - Tailwind + Radix UI primitives
- LocalStorage for all meta progression — no backend, no accounts
- Bun as package manager
bun install
bun run dev # http://localhost:3000
bun run build # type-check + production build into dist/No environment variables required — the game runs fully client-side.
MIT — see LICENSE.
Made by BioKEA.
