An interactive Augmented Reality (AR) app built with Unity (URP) and Vuforia.
The app anchors 3D bird models to real-world image targets and allows users to switch between them.
A custom particle system with a virtual fan model simulates airflow, helping visualize aerodynamic forces like lift, drag, and resistance for each bird.
- Marker-based AR using 2D image targets
- Multiple 3D bird models with switching support
- Airflow simulation via particle systems
- Visualization of aerodynamic forces (lift, drag, resistance)
- Built on Unity URP for optimized rendering
- Unity 2021.x (or newer)
- Vuforia Engine (installed via Unity Package Manager)
- AR-capable mobile device (for testing builds)
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Clone this repo:
git clone https://github.com/R-Anurag/Educational-AR-Bird-Aerodynamics-Simulator-App.git -
Open the project in Unity Hub.
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Import Vuforia Engine via Window → Package Manager (or import your package).
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Add your Vuforia License Key under:
Edit → Project Settings → Vuforia Engine → App License Key -
Build & Run on an Android/iOS device.
- Assets/Scenes/ → Main AR scenes
- Assets/Models/ → 3D bird models
- Assets/Scripts/ → Scripts for AR interaction and airflow simulation
- .gitignore → Unity auto-generated folders excluded
Pull requests are welcome! If you’d like to add more bird models or new aerodynamic visualizations, feel free to fork the repo.
MIT License — see the LICENSE file for details.