A single, self-contained guide.html — open it in any browser (offline, no install, no server). It bundles:
- ⚔️ Counter finder — enter the enemy unit (and optionally your civilization) to see exactly what beats it, ranked by bonus damage, with how-to-use tips filtered to your roster.
- 🏛️ Civilizations — all 76 civs across 3 game modes: bonuses, team bonus, unique units, unique techs (cost + effect), full roster, and community tactical notes.
- 🛡️ Units — searchable, sortable stats table for every unit (cost, HP, attack, armor, range, speed, bonus-vs, counters).
- 📜 Build orders — 19 build orders incl. a dedicated Red Phosphorus Fast Castle sub-selector (6 follow-ups), plus scouts, archers, MAA, drush, fast imperial and civ-specific builds.
- 📖 Reference — the community charts (unit response chart + reversed, unique-units table).
Just open guide.html. Everything (data + chart images) is embedded.
53 AoE2:DE civs · 6 Chronicles: Battle for Greece · 17 Return of Rome (AoE1) = 76 civs, 376 unit types.
python3 build.py # process raw game data -> data/*.json (+ readable .md)
python3 make_guide.py # build self-contained guide.html (inlines data + images)
python3 check.py # integrity checks- Unit / civ / tech data + counters: aoe2techtree.net (SiegeEngineers/aoe2techtree), extracted from the AoE2:DE game files.
- Build orders: AoE Companion and its community guides, incl. Red Phosphorus's Uncounterable Fast Castle.
- Charts: community infographics from r/aoe2 (unit response chart, build-order flowchart, unique-units table) by their respective authors.
- Villagers-per-building column: concept from Survivalist's aoe2-de-tools; computed here from unit cost ÷ train time ÷ base gather rates.
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Age of Empires II © Microsoft Corporation. This is a non-commercial fan project made under Microsoft's Game Content Usage Rules; not endorsed by or affiliated with Microsoft. All community charts and build orders belong to their original authors.