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Releases: dphaldes/Tome-of-Blood

Tome of Blood 1.20.1-0.4.5

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@github-actions github-actions released this 21 Jan 02:44

Fixed

  • Make Heretic Armor upgradeable again.
  • Bump minimum bloodmagic version

Tome of Blood 1.20.1-0.4.4

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@github-actions github-actions released this 10 Mar 16:57

Fixed

  • Unlock Registrate version range

Tome of Blood 1.20.1-0.4.3

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@github-actions github-actions released this 24 Nov 19:19

Fixed

  • Fixed crash due to no will when using SentientWrath

Tome of Blood 1.20.1-0.4.2

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@github-actions github-actions released this 22 Nov 20:16

Fixed

  • Fixed Particle Type Registration on server side. Server wont crash anymore

Tome of Blood 1.20.1-0.4.1

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@github-actions github-actions released this 19 Nov 12:37

Changed

  • Updated glyph documentation for Sentient Harm and Sentient Wrath.

Tome of Blood 1.20.1-0.4.0

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@github-actions github-actions released this 17 Nov 14:34

Added

  • Sentient Wrath Glyph - Tier 2 spell that marks the target when hit. If a target is already marked, it does a heavy
    attack on it and its surrounding. It also gives small bonuses to player on kill

Changed

  • Sentient Harm is slightly changed. When using it along with Duration Augments, the glyph becomes into a effect spell
    and doesn't do the initial scaling damage.
  • Sentient Harm Recipe now uses Sentient Sword instead of Petty Gem
  • Selection of Will type for attacks have changed. Earlier they used the type that has the most amount in the player
    inventory. Now it is a priority based system based on slot and inventory position.

Tome of Blood 1.20.1-0.3.3

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@github-actions github-actions released this 14 Nov 10:01

Fixed

  • Fixed a crash when player doesn't have any will in inventory.

Tome of Blood 1.20.1-0.3.2

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@github-actions github-actions released this 04 Nov 18:18

Changed

  • Updated textures for Heretics Armor! Thanks Gronglegrowth/Eset!
  • Sentient Harm Glyph now consumes will when on successful damage. The values are similar to Sentient Sword.
  • Tome of Blood should now remember the old spells when crafting (the blood altar one works for now while the alchemy
    table recipes need an upstream(Blood Magic) fix)

Tome of Blood 1.20.1-0.3.1

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@github-actions github-actions released this 30 Oct 06:56

Changed

  • Removed the experience reduction of Heretic's Armor which caused upgrade tomes to be buggy
  • Changed Mana Attunement discount calculation to fix 0 spell cost due to integer conversion

Tome of Blood 1.20.1-0.3.0

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@github-actions github-actions released this 28 Oct 10:50

Configs have changed. It is recommended to delete the old tomeofblood config and let it regenerate.

Added

  • Basic documentation in patchouli based worn_notebook

Changed

  • Reworked Tome of blood. It now lets you cast without mana limits. It uses mana first and then LP.
  • Tome of blood textures have been updated!
  • Living Mage Armor is now called Heretic's Armor
  • Heretic's Armor now gains experience slower than its normal blood magic counterpart (exact scale configurable in
    configs)
  • Default color for Heretic's Armor is now Red instead of Purple
  • Mana Attunement trait has been rebalanced (Documentation has also been added)