iTowns is a Three.js-based framework written in Javascript/WebGL for visualizing 2D and 3D geospatial data.
It supports various protocols and formats such as WMS, WMTS, TMS, MVT, 3D Tiles, GEOJSON, GPX, etc. that can be displayed as base maps, terrain elevation, vector features and 3D models and stylized with a dedicated API. Take a look at the documentation, the interactive demo and the list of examples to see what you can do with iTowns.
It officially targets the last two major versions of Firefox, Chromium-based browsers (Chrome, Edge, ...) and Safari at the date of each release. Older browsers supporting WebGL 2.0 may work, but we do not offer support.
iTowns can be run locally using either npm or Docker. Both methods serve them on port 8080.
Requires Node.js (LTS version recommended).
git clone https://github.com/itowns/itowns.git
cd itowns
npm ci
npm startRequires Docker.
git clone https://github.com/itowns/itowns.git
cd itowns
docker build -t itowns .
docker run -p 8080:8080 itownsAlternatively, you can build and run directly from a remote branch of itowns in a single command:
docker run -p 8080:8080 $(docker build -q https://github.com/itowns/itowns.git#<branch>)Replace
<branch>with the desired branch name (e.g.master,dev).
You can use it with npm (the preferred way) or download a bundle from our github release page.
In your project:
To use all iTowns features, install itowns package :
npm install --save itownsimport { Coordinates } from 'itowns';
const coordinates = new Coordinates('EPSG:4326', 88., 50.3, 120.3);
// change projection system to pseudo mercator
coordinates.as('EPSG:3857');To import Widget features
import { Navigation } from 'itowns/widgets';
const viewerDiv = document.getElementById('viewerDiv');
// Create a GlobeView
const view = new itowns.GlobeView(viewerDiv);
// Add navigation widget
const navigation = new Navigation(view, {
position: 'bottom-right',
translate: { y: -40 },
});iTowns is currently moving to a monorepo organization and to a segmentation in sub-modules, allowing to import only some of itowns functionalities. Current itowns sub-modules are:
- @itowns/geographic:
npm install --save @itowns/geographic
This package contains the ES5-compatible sources of iTowns, up to date with the latest release.
If you're using a module bundler (like wepback), you can directly write
require('itowns') in your code.
Alternatively, we provide 2 bundles (ESM and UMD) you can directly include in your html files
The UMD bundle exposes itowns in window:
<script src="node_modules/itowns/dist/itowns.umd.js"></script>
<script type="text/javascript">
const coord = new itowns.Coordinates('EPSG:4326', 3.5, 44);
</script>/!\ Please note that this UMD bundle also packages the peer dependencies, including threejs and proj4, see the pacjages.json
files for a full list.
iTowns ESM bundle can be imported with importmap and used in a module script.
<script type="importmap">
{
"imports": {
"itowns": "node_modules/itowns/dist/itowns.js",
"three": "https://unpkg.com/three@0.182.0/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import * as itowns from 'itowns';
const coord = new itowns.Coordinates('EPSG:4326', 3.5, 44);
</script>If you want to try some features or bug fixes that are planned for the next release, we provide a version after each PR is merged:
npm install --save itowns@nextTo switch back to the latest stable release:
npm install --save itowns@latestIf you are interested in contributing to iTowns, please read the CONTRIBUTING guide and the CODING guide.
iTowns is dual-licenced under Cecill-B V1.0 and MIT. Incorporated libraries are published under their original licences.
See LICENSE.md for more information.
iTowns is an original work from French IGN, MATIS research laboratory. It has been funded through various research programs involving the French National Research Agency, Cap Digital, UPMC, Mines ParisTec, CNRS, LCPC and maintained by several organizations along the years (IGN, Oslandia, AtolCD, CIRIL Group). It has also received contributions from people listed here.
iTowns is currently maintained by IGN and CIRIL Group.
Contributions in any forms and new contributors and maintainers are welcome. Get in touch with us if you are interested :)
The governance of the project is open and explicited here.


