Senior backend developer focused on the Spring Boot ecosystem and occasionally breaking things on purpose to learn from them.
"If something can fail in production, it’s better if it breaks on my local machine first."
- Currently diving deeper into backend architectures with Spring Boot: patterns, bounded contexts, integrations between services, and distributed systems that don’t fall apart (too much) under load.
- In parallel, tinkering with Godot: GDScript, the node system, and small prototypes for 2D games.
- I regularly write on my blog: programandoapasitos.com about backend, architecture, and development with practical, real-world examples.
- Ask me about backend architecture, Spring Boot at scale, or my early adventures with game engines.
- Fun fact: I have a natural talent for turning any trip into a chain of small disasters that eventually become very good stories.
- Designing and maintaining backend services in production environments.
- Refining bounded contexts, service contracts, and integration strategies (while avoiding the distributed monolith… most days).
- Improving CI/CD pipelines and observability with tools like Grafana, Elasticsearch, Kibana and friends.
- Publishing small experiments, utilities, and architecture examples here on GitHub.
- Blog: Programando a pasitos
- Stack Overflow: inazense
- RSS: Blog's feed




