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2.5D Game Engine

Custom 2.5D game engine developed in C++ using SDL2 with emphasis on gameplay architecture, and real-time performance.

Demo Video

Watch Gameplay Demo

Click the thumbnail above to watch gameplay and engine systems in action.

Features

  • BSP-based rendering system
  • Collision detection and physics handling
  • Entity system architecture
  • AI behavior systems
  • Weapon switching and combat mechanics
  • Cross-platform support for Intel and ARM Mac systems
  • Real-time gameplay and rendering systems

Downloads

Prebuilt Mac versions can be found under the repository Releases section.

Controls

Action Input
Move WASD
Jump Space
Shoot Left Click
Reload R
Switch Weapons Q / E
Pause P
Menu Navigation Up / Down Arrows

Tech Stack

C++ SDL2 Game Engine Development Rendering Systems Programming

About

A zombie survival game made using a 2.5D game engine I created with mostly every asset being custom-made.

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