Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
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Updated
Jun 17, 2026 - Rust
Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
Single-symbol CLOB matching engine in Rust — integer-only hot path, deterministic replay, microsecond-class tail latency, framed binary TCP wire.
Forkline is a replay-first tracing and diffing library for agentic AI workflows that lets you deterministically reproduce, fork, and compare agent runs to find exactly where behavior diverged.
The open-source truth engine for XAP. Deterministic replay, hash chains, RFC 3161 timestamps, and seven trust properties.
A retro Snake-inspired arcade game — browser-first, Android via Capacitor, 4 power-ups, 4 themes, cloud high scores, PWA.
Deterministic order-book replay + adversarial microstructure bench. Rust + Zig 0.13 + C++20 + Go. Cross-impl Event ABI bit-identical (CI hash gate). MoldUDP64 + WAL + SPSC mmap ring. 5 chaos detectors. Snapshot resume e2e proven. 155 tests.
Blanc Quant LOB Engine: C++20 deterministic replay and latency evidence infrastructure for LOB workloads. Public harness: synthetic ITCH-style benchmarks, digest checks, CI gates. BQL 2.0: patent-pending production ITCH/FIX replay, audit journals, observability, and evidence bundles.
Category-Separated AI Orchestration Framework for .NET
C++20 market-data recorder with binary log format, deterministic replay, latency/throughput benchmarking, and replay-based scanners.
AIΩN Foundations Paper II – WARP Graphs: Canonical State Evolution and Deterministic Worldlines
AION Foundations Paper VI: Ethics of Deterministic Replay and Provenance Sovereignty.
Deterministic C++20 trading systems lab for market replay, L3 order books, matching, risk controls, telemetry and measured ONNX inference.
A reusable workflow engine that executes workflows defined in JSON, with deterministic replay and an event log.
Architecture for building deterministic and replayable software especially when AI writes the code.
Open-source agentic memory engine for long-horizon adaptive learning. Integrates LinOSS oscillatory state-space models, attractor-based associative memory, and MemEvolve-style adaptive memory mechanisms into a single deterministic kernel.
Luvoire — deterministic multi-agent simulation engine with replay, memory stack, and persona library. Pronounced /luː.vwaʁ/.
AIΩN Foundations Paper VII: WARP as an optic architecture over shared causal history (weaves, admission, holograms, retention).
Check whether AI-assisted R&D work is truly verified progress. Local-first LOSCR implementation with JSONL evidence ledgers, deterministic replay, service control, and claim checking.
Low-latency C++20 building blocks for an options ATS: fixed-point pricing, market data, OMS state machines, risk checks.
Observable-only no-meta epistemics lab: deterministic replay + reproducible audit logs, gate-based growth simulation, and identifiability/uncertainty benchmarks.
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