Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
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Updated
Apr 14, 2026 - C++
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
Modular defensive combat for an Unreal Engine 5 RPG (C++): data-driven enemy attacks, directional block, timed parry, quick-attack riposte and a motion-warped finisher. Part 10 of my modular RPG series.
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