An AzerothCore module for nerfing creatures en masse for various purposes.
Whereas AutoBalance is useful for managing the difficulty of dungeons and raids, this mod is primarily focused on managing the difficulty of the open world.
Additional purposes are to nerf pvp encounters w/ changes to world and bg rewards, to nerf raid encounters so they can be completed solo (or w/ small group), and to nerf players when partied w/ low level friends.
Each of these features is optional. Does not affect world database. Uninstalling the mod and restarting the server will erase any actions taken by this mod.
- World
- Nerf capitol guards to match max player level
- Nerf town guards to match zone recommended level
- Nerf faction leaders to be defeatable w/ small party
- Nerf world bosses to be defeatable w/ small party
- PvP
- Nerf battleground damage and healing as a percentage
- Customize battleground rewards w/ win, lose, and per kill settings
- Flag all world faction NPCs as PvP who grant honor (and gold) on kill
- Incentivize faction town raids by giving a chance for world buff
- Heroic
- Nerf heroic dungeons with a flat percentage damage cut
- Raid
- Nerf specific encounters to be completable solo or w/ small group (see details) <-- most development is here now
- Party
- Nerf high level players when partied w/ low level friends
Below are my recommended "curve floors" for AutoBalance settings. I share this just as a helpful guide for what has worked really well for me in tuning my server to work with few players while not making instances rediculously easy:
5 man = 0.26
10 man = 0.16
15 man = 0.14
20 man = 0.12
25 man = 0.08
40 man = 0.03
Essentially, this works out to making dungeons have a minimum difficulty floor of 2 players for dungeons and 5 players for raids (meaning, the strength of the mobs is as if you entered the dungeon w/ this many players, even if you enter with one).
So you can't just waltz into a end game raid and dominate by yourself, bc these settings won't allow mobs in a raid or dungeon to be easier than mobs in the open world. These settings maintain a difficulty curve that makes sense and feels consistent w/ how difficult mobs are in the open world.
I also recommend limiting crowd control abilities to 2 seconds.
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If you are standing right next to a respawn of a previously nerfed creature, they might show the wrong level. But if you run
.npc infoon them (or leave and come back) it will show correct. -
To control the existance or non-existence of certain PvP vendors -- such as vendors not belonging in your particular expansion -- I use MySQL commands found here.
Special thanks to 55Honey for his ZoneDebuff method.