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Legal Issues

Kelly Thao edited this page Nov 2, 2024 · 18 revisions

1. Licensing Agreements and Third-Party Software:

  • Unity: Our team will develop the game using Unity, we will be following the terms of Unity's Personal or Student License, which allows free usage under certain revenue and funding conditions. We have reviewed Unity's licensing terms to ensure compliance.
  • GitHub: For version control and collaboration, we will use a private repository according to the class structure of CSCE490. This way we can secure and protect code and operate within GitHub's terms.
  • FL Studio: One team member will create original music and sounds using FL Studio’s unlimited free trial. We will verify all samples and plugins for compliance, ensuring adherence to licensing terms
  • Unity Asset Store: If necessary, we will only use free assets from the Unity Asset Store. Each asset will be reviewed to confirm non-commercial use permissions as specified by Unity’s Asset Store policies.

2. Intellectual Property Constraints:

  • Our project is for non-commercial use and does not involve a client or any third-party datasets. All assets will be original creations by our team or legally sourced from licensed sources such as the Unity Asset Store, ensuring compliance with terms that allow for non-commercial use.
  • We will ensure that no copyrighted materials are used without the appropriate permissions.

3. User Conduct and Legal Constraints:

  • Our game is designed to be a downloadable application for single and co-op multiplayer gameplay using a peer-to-peer (P2P) system. While P2P minimizes risks associated with unauthorized data collection or central data storage, we recognize the potential for users to modify game files. To reduce these risks, we will establish clear terms of service prohibiting unauthorized redistribution or modifications that could infringe intellectual property rights or local laws.
  • Terms of Service (ToS) and End-User License Agreement (EULA): We will write a clear and simple EULA that outlines what users can and cannot do with the game. Possibly an agreement to set legal boundaries to prohibit users from redistributing, modifying, or using the game to infringe on intellectual property rights.
  • Data Minimization and Privacy: Our P2P system will only exchange data necessary for gameplay, without collecting or storing personal information. This approach helps protect user privacy and minimizes data misuse risks.

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